Statistics
HP
54
AC
14
DR
0
# Attacks
1
Attack
3d6+3
Saving Throws
Quick
2
Tough
0
Mind
-1
Alignment:
Impartial Impartial (Wanderer)
Intelligence:
Bright (11-12)
Magic Resistance:
-
About
Water elementals encased in enchanted armor, Grand Water Warriors serve the will of those who summoned them. Their disciplined movements and unwavering focus reflect the structured magic that binds them. They strike with crushing waves and chilling jets, fighting with purpose until their summoner's command is fulfilled or their armor shatters into steam and mist.
Special Attack
Water Jet: Save Dex Quick, fail save roll 3d4+3 cold, cooldown 2 rounds.
Special Defense
Magic Weapons: Quality, its weapon attacks count as magical for overcoming DR.