Statistics
HP
37
AC
14
DR
0
# Attacks
1
Attack
2d6+2
Saving Throws
Quick
0
Tough
1
Mind
2
Alignment:
Wild Vile (Reaver)
Intelligence:
Average (8-10)
Magic Resistance:
-
About
Rabidly aggressive gloom dwarfs placed at frontlines not just for fighting prowess but because no one else wants to fight beside them. These berserkers are prone to attack anything they see, enemies and allies alike, requiring hook guards and taskmasters to keep their rage focused.
Special Attack
Berserk Axe: 30 ft, save Dex Quick, fail save roll 2d4+2 slashing, cooldown 3 rounds.
Special Defense
Reckless: Frenzy, prioritizes offense this round, easier to hit until its next turn. Light Weakness: Bright light, attack and perception checks impaired, at start of turn save Con Tough or dazzled 1 round.