Statistics
HP
57
AC
14
DR
0
# Attacks
1
Attack
3d6+3
Saving Throws
Quick
2
Tough
2
Mind
2
Alignment:
Impartial Vile (Schemer)
Intelligence:
High (13-14)
Magic Resistance:
-
About
Towering killers from the Gloam who blend shadow and precision, these assassins stalk prey across vast distances through a supernatural bond. They move with eerie silence, emerging from darkness to strike before fading back into the void. Each kill is deliberate and efficient, carried out with the focus of a seasoned executioner.
Special Attack
Shadow Strike: 30 ft, save Dex Quick, fail save roll 3d4+3 necrotic, cooldown 3 rounds.
Special Defense
Assassin’s Gambit, Shadow Stealth: Stealth, in dim/darkness gains superior concealment while moving slowly, bright light negates. Resonant Connection: Senses, can sense the general direction of a marked target at long distance, barriers may disrupt.