Corrupted Seraph

Size: Large

Statistics

HP 54
AC 14
DR 0
# Attacks 1
Attack 2d8+2

Saving Throws

Quick 2
Tough 1
Mind 2
Alignment: Wild Vile (Reaver)
Intelligence: Average (8-10)
Magic Resistance: -

About

Corrupted celestial beings whose divine nature has been twisted by dark magic, resembling large muscular ogres with crystalline growths and radiant scars. These seraph remnants are foul-tempered and unpredictable, torn between their original divine purpose and their current corrupted state.

Special Attack

Fallen Strike: 10 ft, save Dex Quick, fail save roll 2d6+3 necrotic damage, cooldown 2 rounds.

Special Defense

Draining Gaze. Reckless: Frenzy, prioritizes offense this round with +2 to attack, yet easier to hit until its next turn with -2 to AC. Teleport: Can move to any space 40 feet that is not occupied.