Statistics
HP
38
AC
12
DR
0
# Attacks
3
Attack
1d4 x number of hands, DN discretion.
Saving Throws
Quick
1
Tough
2
Mind
-1
Alignment:
Impartial Vile (Schemer)
Intelligence:
Low (2-4)
Magic Resistance:
-
About
A writhing mass of severed hands skittering across the ground like grotesque spiders, their bony fingers clicking and scraping against stone. These undead abominations move with unsettling coordination, surging toward their prey in waves of grasping digits. When they catch someone, it's not just one or two hands - it's many of them, pulling and clawing from every direction. The sound alone is enough to unnerve most adventurers: that dry, rattling chorus of dead flesh dragging itself forward with singular purpose.
Special Attack
Grasping Claws: 30 ft, save Dex Quick, 1d8+2 slashing damage, cooldown 3 rounds.
Special Defense
Swarm