Statistics
HP
28
AC
14
DR
0
# Attacks
1
Attack
1d8+2
Saving Throws
Quick
1
Tough
2
Mind
2
Alignment:
Wild Vile (Reaver)
Intelligence:
Average (8-10)
Magic Resistance:
Takes only 1/2 spell damage
About
A squat, copper-skinned dwarf with arms like cables and eyes dulled by the forge. Its weapon is a hooked pole meant for dragging prey back into reach, leaving trails of sparks when it strikes stone. Once it locks on, the Hookguard fights with grim patience, reeling its victims in until nothing moves but the chain.
Special Attack
Hook Drag: 10 ft, save Con Tough, fail save roll 1d6+2 piercing damage, cooldown 2 rounds.
Special Defense
Magic Resistance