HP: 58
AC: 14
DR: 0
Attack: 2d8+2
Lurking hunters found in caverns and dungeons, their rasping tongues flicking like whips as they drag prey screaming into the dark.
HP: 33
AC: 12
DR: 0
Attack: 1d10+2
Born where forests darken into the abyssal wilds, Border Striders carry messages for ancient spirits and guard the invisible thresholds of nature. Ash-bright hooves mark every line they patrol. They offer a single warning before charging through anything that defies the wild's domain.
HP: 18
AC: 11
DR: 0
Attack: 1d4
A hunched shadow that clings to corners and crevices, its form barely distinguishable from the darkness it inhabits. The abyssal skulker doesn't hunt so much as wait - patient, silent, unmoving for hours until prey wanders close. Its eyes, when they open, are pits of deeper black that drink in light rather than reflect it. […]
HP: 29
AC: 12
DR: 0
Attack: 1d8+1
A living mass of corrosive ooze that dissolves anything it touches. It reacts to movement and heat, sliding toward prey without thought or fear. Its acid quickly damages metal, burns flesh, and can ruin weapons and armor if they strike too deep. Chalk, mud, water, and milk can neutralize the acid.
HP: 52
AC: 13
DR: 1
Attack: 2d6+3
A massive reptilian beast that builds nests in corrosive swamps and caves. It sprays pressurized acid from its gullet, melting armor and flesh while keeping its foes at a distance. Its hide is thick and naturally resistant to acid, letting it wallow in pools that would dissolve most creatures. Players must neutralize any lingering acid […]
HP: 42
AC: 14
DR: 0
Attack: 1d4+2, 1d4+2
A winged cat that drops like thunder, pinning prey with a single shocking impact.
HP: 21
AC: 14
DR: 0
Attack: 1d6+1
A kennel-drake that waits in shadow and snaps when a foot falters.
HP: 38
AC: 13
DR: 2
Attack: 1d4+1, 1d4+1
Old muscle on old bones, it hits like a boulder rolling downhill. Its hide is thick and stony, scarred from centuries of fights it somehow survived. The air hums with its slow breathing before it charges, each step shaking the ground like warning drums. It doesn't hunt for need, only habit - a relic of […]
HP: 49
AC: 14
DR: 0
Attack: 2d8+2
A lantern-eyed tyrant of trenches whose glare whites out the world for a beat.