Monster Stat Blocks

A monster stat block is a short record card. It shows you how a monster works in the game.

HP is Hit Points. Hit Points is how much damage the monster can take before it dies.

AC is Armor Class. This makes it harder or easier to hit the monster when you attack it.

DR is Damage Reduction. Armor and thick skin, hide, scale, etc. block some physical damage.

Saves Rolls can be ability bonuses from Quick (Dexterity), Tough (Constitution), and Mind (Intelligence).
These are the monster's defenses against special dangers. (see following page)

Alignment is its moral nature and what is its general disposition.

Intelligence of, is a rough idea of how clever or aware it is.

Magic Resistance has some creatures resist to spells or effects.

Number of Attacks is how many times it strikes in a round, on its turn.

Attacks Listing of damage. DN should see, read, imagine who they do attack with the aide of

Special Attack, Special Defense, its general stat block - interpreted through context including
alignment, size, description, etc.

Size is how large the monster is (e.g., Small, Medium, Huge).

Special Defenses - Things that make it tougher to harm or control.

Special Attacks - Unique actions it can take, often with effects like poison, fear, or breath weapons.

Resistant is 50% damage.

Immune is 0 damage - it's immune to damage or the affects.

Most damage is already understood: slashing, piercing, bludgeoning, fire, cold, lightning, bludgeoning,
or poison. Here a few more explained.

Acid is strong and corrosive. It eats armor, stone, and flesh.
Elemental is raw power drawn from the natural forces. It includes fire, cold, lightning, and acid.
These are the classic elements that scorch, freeze, shock, and corrode.
Force is raw magic energy. It knocks and smashes.
Necrotic is the energy of decay. It drains life.
Psychic is mind power. It hurts thoughts and spirit.
Radiant burns away darkness and undead.
Sonic is high-frequency vibration damage. It shatters glass, ruptures eardrums, vibrates objects.
Thunder is a loud boom. It is shockwave damage from sound.
Resist (resistant) = usually means only half or partial damage to particular attacks.
Immune = is no damage to particular attacks.
Poison (venom, monster) = -2 to all ability scores, -2 to all save rolls, and -2 too all attacks.
Weary = -2 penalty to all Save Rolls.