HP: 155
AC: 16
DR: 3
Attack: 3d8+5
Abhartach is an Irish tyrant who refuses burial, rising again from the grave each time violence appears to settle the matter. Small in stature and terrible in persistence, he demands blood from those he once ruled and uses the certainty of his return as a weapon. The grave, the manner of burial, and the material […]
HP: 29
AC: 12
DR: 0
Attack: 1d8+1
A living mass of corrosive ooze that dissolves anything it touches. It reacts to movement and heat, sliding toward prey without thought or fear. Its acid quickly damages metal, burns flesh, and can ruin weapons and armor if they strike too deep. Chalk, mud, water, and milk can neutralize the acid.
HP: 62
AC: 16
DR: 1
Attack: 2d6+2
By day the adze passes for an ordinary person. At night its hunger slips free as a firefly-bright shape that enters through cracks, feeds on sleeping blood and leaves sickness behind.
HP: 78
AC: 15
DR: 1
Attack: 2d6+3, 2d8+3
Dog-sized, slick-furred, with monkey hands and a fifth hand on the end of its tail. It lies in the reeds and cries like a child in the water until somebody wades in after the sound. What comes back to the bank three days later is intact except for the eyes, the teeth and the fingernails, […]
HP: 94
AC: 16
DR: 1
Attack: 2d8+4
Aillen is a musician of the otherworld whose beautiful pipes put an entire settlement to sleep before his breath kindles the roofs. He arrives on the same festival night each year, confident that ritual and memory have become helpless routine. Wax in the ears can stop the melody, but someone must remain awake long enough […]
HP: 21
AC: 14
DR: 0
Attack: 1d6+1
A kennel-drake that waits in shadow and snaps when a foot falters.
HP: 66
AC: 15
DR: 1
Attack: 2d6+3, 2d6+3
A serpent with a head at each end, so that it can travel in either direction without turning, and one head always watching while the other feeds. It never sleeps in the sense that anything else sleeps. When it wants to move quickly it takes one head in the other's mouth and rolls. It is […]
HP: 12
AC: 15
DR: 3
Attack: 1d4+1
A vandalized statue recarved by divine hands, which wrenches itself from its pedestal when disturbed. It fights without grace or intelligence - just weight and fury - then crumbles, its brief rebellion spent.
HP: 95
AC: 15
DR: 2
Attack: 3d6+3
In each parish the last person to die in the year takes up the office for the next one. He drives a cart with an axle that wants greasing, and you hear it long before you see it, and hearing it is not itself fatal. He has a list. He is working through it in […]