Wondrous
Produces 60-foot radius smoke cloud that heavily obscures vision. Lasts 1 hour or until dispersed by strong wind. Can be recorked to stop. 1d6 charges, Brass bottle with tight cork.
Wondrous
Choose one beverage per charge. +1 to social interactions for 1 hour but -1 to all saves.,1d3 charges, Copper flask etched with hop vines. Always smells faintly of ale.
Wondrous
Coarse brown powder that absorbs moisture from the air. Can instantly dry up to 75 gallons of water or other liquid, creating a small pellet. The pellet can be thrown to recreate the liquid. Contains 1d4 uses.
Wondrous
Resistance to death effects. Prevent being reduced below 1 hit point by any single attack (talisman crumbles after use). 1d2 charges. Pendant of meteoric iron inscribed with protective symbols that hurt to look at directly.
Wondrous
Dark powder that swirls ominously in its container. When thrown at a creature's face, causes blindness for 1d4 rounds (Quick save negates). The dust gets in the eyes and creates a temporary dark film. One use.
Wondrous
When thrown at magical item: suppresses its magic for 1d6 rounds. Item becomes mundane and non-functional until dust wears off. One use. Gray powder that seems to absorb light and sound.
Wondrous
Send one 25-word message to whoever holds the other stone regardless of distance. 1d3 linked uses. Each stone can send one short message once per day. Pair of smooth stones that fit comfortably in palm. Grow warm when message is received.
Wondrous
Bright light 20-foot radius/dim light 20 feet more. Flame never goes out. Can be covered but not extinguished. No heat or smoke. Permanent. Torch with eternal flame.
Wondrous
A small cloth bag that rustles with unseen contents. Contains 1d4+1 charges. Each charge produces a random small animal (rabbit, cat, rat, etc.) that serves loyally for 1 hour before vanishing. The animals are real but temporary.