Helmet
Bonus: +2 Mind saves
Each charge lets the wearer see through the eyes of any bird within 1 mile for 10 minutes. The feathers moult when depleted. 1d3 charges A leather helm adorned with black feathers that ruffle in nonexistent wind, smelling of rain and open sky.
Helmet
Bonus: +2 DR
+2 DR. Permanent. Masterwork helmet with angled plates that deflect blows.
Helmet
Bonus: +3 Tough saves and fire resistance, with 1d3 rounds of fire immunity per combat
Provides vision and the ability to see through smoke and flame. Once per week, can project a gaze that ignites one target for 3d6 fire damage (Quick save halves damage). A helm that burns with eternal fire yet never consumes itself.
Helmet
Cannot be surprised. +2 to initiative rolls. Permanent. Polished steel helm with open face design. Heightens awareness.
Helmet
Negates head trauma entirely while worn. Each charge allows a headbutt for 2d6 damage as a bonus attack. The helm dents and becomes a mundane full helm when depleted. 1d3 charges A heavy helm forged from a single piece of dark iron, perfectly smooth with no visor or ornamentation.
Helmet
Bonus: +1 Mind saves
Immune to being charmed. Permanent. Simple iron cap lined with copper. Mind remains clear and focused.
Helmet
Bonus: +2 Tough saves
Negates head trauma from blunt impacts entirely. Each charge allows the wearer to shake off a stun, daze, or knockdown effect immediately. The chin bar warps when depleted. 1d3 charges A helm with reinforced cheek guards and a thick chin bar that locks the jaw in place against impact.
Helmet
Bonus: +3 Mind saves passively
Each charge grants complete immunity to all mental effects for 1 round. The silver tarnishes and goes mundane when depleted. 1d2 charges A helm lined with thin silver wire woven into geometric patterns that press lightly against the skull.
Helmet
Cannot be flanked or backstabbed while worn. Each charge grants true sight (see invisible, through illusions, and in magical darkness) for 1 hour. The helm develops eye slits and goes mundane when depleted. 1d3 charges A helm with no eye slits or visor, yet the wearer can see perfectly in all directions including behind them.