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Open Dungeons A free fantasy roleplaying game

16 magic items found

Belt of Centered Motion

Belt
Bonus: +1 AC
Each charge prevents the wearer from being knocked down, shoved, or thrown off balance. 1d3 charges A belt of interlocked bronze plates that grows heavy when the ground shifts.

Belt of Elemental Unity

Belt
Each charge can create one elemental effect in a 30-foot radius lasting 3 rounds: storm, earthquake, flood, or inferno dealing 3d6 appropriate damage per round (appropriate save halves). 1d3 charges A belt that grants mastery over all elemental forces simultaneously.

Belt of Perfect Balance

Belt
Bonus: +4 AC
Each charge makes the wearer immovable for 1 round. 1d3 charges A belt of interlocked bronze plates that keeps the wearer perfectly centered, even on broken ground.

Belt of Quick Draw

Belt
Always lets the wearer act first. A slim belt with numerous small loops and hooks that seem to present the right weapon at the right moment.

Belt of Stone Root

Belt
Bonus: +2 CON Tough saves against knockback and being knocked prone
Each charge makes the wearer completely immovable for 3 rounds (cannot be pushed, pulled, lifted, or knocked down by any force). 1d3 charges A belt of woven stone fibers that feels like wearing a tree root around the waist, heavy but grounding.

Belt of the Cat

Belt
Bonus: +2 Quick saves
Each charge reduces falling damage by half and lets the wearer land on their feet. 1d3 charges A black velvet belt with a small silver cat's-eye buckle.

Belt of the Duelist

Belt
Bonus: +1 AC
A slim sword-belt that keeps the wearer's hips and shoulders perfectly aligned in a fight.