Belt
Bonus: +1 AC
A broad leather belt with a bronze buckle shaped like a balanced scale.
Belt
Bonus: +1 AC
Each charge prevents the wearer from being knocked down, shoved, or thrown off balance. 1d3 charges A belt of interlocked bronze plates that grows heavy when the ground shifts.
Belt
Bonus: +1 Dexterity (max 18)
Permanent. Supple leather belt with silver buckle.
Belt
Each charge can create one elemental effect in a 30-foot radius lasting 3 rounds: storm, earthquake, flood, or inferno dealing 3d6 appropriate damage per round (appropriate save halves). 1d3 charges A belt that grants mastery over all elemental forces simultaneously.
Belt
Bonus: +4 AC
Each charge makes the wearer immovable for 1 round. 1d3 charges A belt of interlocked bronze plates that keeps the wearer perfectly centered, even on broken ground.
Belt
Always lets the wearer act first. A slim belt with numerous small loops and hooks that seem to present the right weapon at the right moment.
Belt
Bonus: +2 CON Tough saves against knockback and being knocked prone
Each charge makes the wearer completely immovable for 3 rounds (cannot be pushed, pulled, lifted, or knocked down by any force). 1d3 charges A belt of woven stone fibers that feels like wearing a tree root around the waist, heavy but grounding.
Belt
Bonus: +2 Quick saves
Each charge reduces falling damage by half and lets the wearer land on their feet. 1d3 charges A black velvet belt with a small silver cat's-eye buckle.
Belt
Bonus: +1 AC
A slim sword-belt that keeps the wearer's hips and shoulders perfectly aligned in a fight.