Amulet
Bonus: +3 AC
Each charge reflects one arrow, bolt, sling stone, or thrown weapon back toward the attacker. 1d3 charges A bronze amulet engraved with a bent arrow turning back on itself.
Amulet
Bonus: +2 AC
Each charge knocks one arrow, bolt, sling stone, or thrown weapon aside before it strikes. 1d3 charges A bronze amulet engraved with a bent arrow turning away from a central eye.
Amulet
Bonus: DR 2
A heavy iron amulet that leaves a cold circle against the chest no matter how warm the room becomes.
Amulet
Bonus: +3 Quick saves and immunity to paralysis and petrification
The wearer moves with perfect grace and resists hindering effects. An amulet that makes the wearer's body feel perfectly balanced and coordinated.
Amulet
Bonus: +3 Mind saves and immunity to possession, domination, and soul manipulation
Each charge can banish one extraplanar creature back to its home plane (Mind save negates). 1d3 charges A pendant containing a fragment of the barriers between worlds.
Amulet
Bonus: +4 AC
Each charge forces one undead, fiend, or lower-realm creature that hits the wearer to make a Mind save or lose its next action. 1d3 charges A white-gold amulet stamped with the face of a forgotten saint whose eyes are scratched out.
Amulet
Bonus: +1 AC
Each charge prevents one killing blow, leaving the wearer at 1 HP instead. 1d2 charges A pale amulet shaped like a closed mouth, warm only when the wearer is near death.
Amulet
Bonus: +4 AC
Each charge blocks one successful attack entirely. 1d2 charges A crystal amulet containing a tiny shield-shaped spark that moves as if watching the wearer's surroundings.
Amulet
Bonus: DR 4
Each charge blocks 15 points of incoming damage from one hit. 1d2 charges A square stone amulet that looks like a tiny castle wall, complete with cracks that slowly mend themselves.