Level
Indicates the minimum caster level required to learn and cast the spell.
Casting Time
Tells you how long it takes to cast the spell. "Turn" means the spell takes your full action during combat. Other spells might list "Instant" for immediate casting, which still uses up your full Turn unless specified otherwise.
Range
Describes how far away your target can be, else how far you can cast the spell. "Self" means you can only cast the spell on yourself. "Touch" means you must physically touch the target, and "Touch" includes self. Numerical ranges like "60 feet" tell you the maximum distance the spell can reach. Cone attacks originates form caster. Reading "Self, 30-foot cone" means from caster, 30 feet in length and 30 feet wide at its furthest point.
Duration
Explains how long the spell's effects last. "Instant" means the effect happens immediately and then ends. Time-based durations like "10 minutes" or "1 hour" tell you how long the magic persists.
Target
Specifies what or who the spell affects. This might be "Self," "One creature," "All creatures in cone," or another descriptor that defines valid targets for the spell.
Save
Save means Save Roll. It indicates whether targets can resist the spell's effects and what type of Save Roll they must make. "None" means no save is allowed. If you have any questions, please consult with your DN.
Effect
This section explains the mechanical benefits, damage dealt, conditions imposed, or other game effects the spell creates.
Scaling
Shows how the spell becomes more powerful as you gain levels - displaying you are becoming more skillful at harnessing magic, or more in tuned to becoming a conduit for your deity.
Special
Contains unique rules, limitations, or clarifications specific to that spell.