How Armor Works

Armor Class (AC)

AC shows how easy (or hard) it is to land a hit when you attack with a weapon, fist, arrow, etc. Everyone starts at 10. Only shields, Dexterity ability bonus, magic items, or magic can raise or lower it.

Armor does not change AC. Even a knight in full plate can still be struck - AC is about whether the attack connects, while armor itself Damage Reduction: DR.

A shield gives a +2 to AC.

Damage Reduction (DR)

Armor protects by reducing damage once a hit lands. Types of armor has a flat DR value that is subtracted
from the physical damage taken.

Creatures, monsters, etc. may have a physical or magical component that raises their DR naturally.

Shields do not have DR and do not reduce damage. Shield raises AC, making it harder to hit you.
A natural 20 ignores DR completely.

Critical Hits

A critical hit when attcking, you roll a natural 20 on a 1d20. This causes two times more damage.
Critical hits bypass DR. No matter the protection, a perfect strike ignores all DR.

Leave a Comment

0 Comments

Comments are kept focused and respectful.
Maximum 1000 characters. All comments are reviewed before appearing.
Please do not include any URLs or website addresses in your comment.

Please do not include your email address here.
1000 characters remaining
Type OD to confirm you are not a bot: