A character’s class defines their role in the game: what they are trained to do in combat, how
they advance in power, and what unique abilities they gain. A class is not a hobby, career or
trade - it is a structured path of growth, such as Fighter, Wizard, Cleric, or Thief, that shapes
how the character survives and contributes to the party.
Fighter
The warrior. You’re good at hitting things with weapons and not dying when things hit you back. You have high hit points, the best armor, and expertise with all weapons. Whether you’re a sword-and-board tank, a two-handed weapon bruiser, or an archer picking off targets, you’re the party’s damage dealer and meat shield.
Cleric
The divine spellcaster. You channel the power of gods to heal allies, smite enemies, and work miracles. You get healing spells, can turn undead, and have decent combat ability with simple weapons and medium armor. You’re the party’s primary healer and support, but you can hold your own in a fight.
Wizard
The arcane spellcaster. You’ve studied magic through books and practice, giving you the biggest spell list and most versatile magic. You have low hit points and limited armor, but you can solve problems with the right spell - fireballs for damage, charm person for social encounters, and detect magic for mysteries. You’re the party’s problem-solver and crowd control.
Thief
The skill expert. You excel at stealth, lockpicking, trap detection, and generally doing things others can’t. You deal backstab damage when you catch enemies off-guard, and have the ability to climb walls and move silently. You’re the party’s scout, infiltrator, and the one who keeps everyone from walking into deadly traps.
These four classes form the foundation of any adventuring party, but they’re flexible enough to
cover way more character concepts than you might think.
More Classes?
If you want to play a Paladin, build a Fighter and let your Dungeon Narrator know your
character is sworn to law and honor. If you’d rather be a Druid, build a Cleric and declare your
devotion to plants and animals. The same goes for countless other archetypes/subclasses you
may know - rangers, sorcerers, warlocks, monks.
With just Cleric, Fighter, Wizard, and Thief as your foundation, you can shape nearly any hero
you imagine. Consult with your DN for further guidance.