What Makes a DN Different
The Dungeon Narrator isn't just running a game - you're the final authority on how the world responds to your players. Traditional games follow…
Read the chapterRules insights, worldbuilding sparks, new releases, and practical ideas for your next session.
The Dungeon Narrator isn't just running a game - you're the final authority on how the world responds to your players. Traditional games follow…
Read the chapterOptional Reading In Open Dungeons™, alignment does not apply to player characters. You have full agency to decide how your character thinks and acts…
Read the chapterAttacking with spell, spell caster just casts at target. Target makes Save Roll against spell type. Type of Save Roll is suggested in the…
Read the chapterAttacking, to hit (punching, elbowing, etc.): Roll 1d20, then add + STR Bonus + your level. If the total is equal to or greater…
Read the chapterAttacking, to hit: Roll d20 vs target AC. No ability bonus toattacks. Damage: Weapon damage only. Strength bonus applies onlyto thrown weapons (daggers, spears,…
Read the chapterAttacking, to hit: Roll d20 vs target AC. No ability bonus to attacks. Damage: Roll weapon damage + Strength bonus. Apply armor DR after…
Read the chapter"Action" is a specific thing a character does on their turn (cast a spell, attack, dash, etc.). "Turn" is you declaring your action. "Round"…
Read the chapterCharacters take turns declaring what they do. DN decides what order per combat encounter. Turn - a character's turn to do something, lasts about…
Read the chapterPlayer characters earn 100 XP per hour of gameplayat the table The DN can decide to add or subtract to level XPrequirements, and/or give…
Read the chapterAdventures occur every 3 months to 2 years in game time. Leveling never occurs during adventures, but only after, giving the character time to…
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