Thief Level-Up Bonuses
Thief has 2 tiers to choose from per level, starting at 1st level. Thief chooses any 1 unique Level-Up Bonuses Abilities at each level…
Read the chapterRules insights, worldbuilding sparks, new releases, and practical ideas for your next session.
Thief has 2 tiers to choose from per level, starting at 1st level. Thief chooses any 1 unique Level-Up Bonuses Abilities at each level…
Read the chapterMasters of stealth and subterfuge. Thieves move silently, strike from shadows, slip locks, disarm traps, and navigate the hidden underworld of rumor, disguise, and…
Read the chapterSee Core Guide "Spell Attack and Defense" for spell mechanics. Wizard unlocks all spells of spell level equal to class level e.g. a level…
Read the chapterChoose any 1 per level starting at level 1. Wizard chooses any 1 unique Level-Up Bonuses Abilities at each level (1–9). These show arcane…
Read the chapterScholars of magic. Wizards are limited to simple arms - dagger, staff, sling, dart, etc. They may not wear armor, except for padded armor…
Read the chapterSee Core Guide “Spell Attack and Defense” for spell mechanics. Cleric unlocks all spells of spell level equal to class level e.g. a level…
Read the chapterChoose any 1 per level starting at level 1. Cleric chooses any 1 unique Level-Up Bonus Abilities at each level (1-9). These reflect sacred…
Read the chapterDevoted to the divine and stewards of faith, clerics may wear all types of armor but no greater than chainmail. Clerics are bound by…
Read the chapterChoose any 2 per level starting at level 1. Fighter chooses any 2 unique Level-Up Bonus Abilities at each level (1–9). These represent physical…
Read the chapterMasters of arms and armor. Fighters may wield any weapon, from dagger to greatsword, and wear any armor, from leather to full plate. Starts…
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