Spell Details
Effect
You touch a weapon and ignite it in living flames that count as magical. The weapon deals an
additional 1d6 fire damage on a hit and sheds bright light in a 20-foot radius. Undead, demonic, infernal, fiends and other creatures from the lower realms take additional +2 damage. The
flames do not harm you or your equipment.
Scaling
At 4th level, the fire damage increases to 2d6 and undead, demonic, infernal, fiends and other
creatures from the lower realms take additional +3 damage.
At 6th level, the fire damage increases to 4d6.
At 9th level, the fire damage increases to 6d6, and the weapon can set creatures on fire for
additional 1d6 damage per round for 3 rounds.
Special Notes
The enchantment persists on the weapon regardless of who wields it for the duration.