12 spells found

Arcane Unseal

Level 2
Time: Turn Range: 60 feet Duration: Instant
You channel raw arcane force to shatter locks, force open doors and containers. You can break equal or lower-level magical seals. The effect is accompanied by a flash of fiery light and the sound of shattering crystal.

Binding Threads

Level 2
Time: Turn Range: 60 feet Duration: 1 minute, plus 30 seconds per caster level
You weave strands of sticky, translucent energy that splatter across walls, floors, and ceilings like a spider's web. The threads cling to every surface they touch, forming a tangled mass that obstructs passage. Any creature that enters or starts its turn within the affected area must succeed on a DEX Quick save or become restrained. […]

Doppelveil

Level 2
Time: Turn Range: Self Duration: 1 minute, plus 30 seconds per caster level
You create three illusory duplicates of yourself that move and act in perfect unison. To others, four identical versions of you appear, shifting subtly as they mirror your every motion. When you are targeted by an attack, roll a d4 to determine the target. On a roll of 1, the attack hits you. On a […]

Ember Orb

Level 2
Time: Turn Range: 60 feet Duration: Concentration, up to 1 minute, plus 30 seconds per caster level
You conjure a sphere of crackling flame that hovers at your chosen location. The orb sheds bright light in a 20-foot radius and dim light for an additional 20 feet. On your turn, you may move the orb up to 30 feet. The orb must remain within 60 feet of you and cannot pass through […]

Firebranch

Level 2
Time: Turn Range: Touch Duration: 1 minute, plus 30 seconds per caster level
You touch a weapon and ignite it in living flames that count as magical. The weapon deals an additional 1d6 fire damage on a hit and sheds bright light in a 20-foot radius. Undead, demonic, infernal, fiends and other creatures from the lower realms take additional +2 damage. The flames do not harm you or […]

Mind Probe

Level 2
Time: Turn Range: 30 feet Duration: Concentration, up to 1 minute, plus 30 seconds per caster level
You extend your consciousness into the target's mind, attempting to read their surface thoughts and emotions. On a failed WIS Mind save, you can sense the creature's current emotional state and surface thoughts. With concentration, you can probe deeper to learn specific information the target is actively thinking about and possibly its knowledge of.

Miststride

Level 2
Time: Turn Range: 60 feet Duration: Instant
You dissolve into mist and reform at a location you can see within 60 feet. The teleportation is accompanied by a brief swirl of silvery fog. You may bring along objects you are carrying. You cannot Miststride if arms are bound, or are bound by magic or magical restraints.

Seal of Warding

Level 2
Time: Turn Range: Touch Duration: 1 hour, plus 10 minutes per caster level
You trace glowing runes that form a magical barrier over the target object. The seal prevents the object from being opened by normal means and sounds a soft chime within 30 feet if tampered with. Any creature that attempts to force the seal must make a CON Tough save, taking 2d6 force damage on a […]

Searing Lances

Level 2
Time: Turn Range: 120 feet Duration: Instant
You create up to three lances of searing light that streak toward your targets. Each lance targets a creature within range and deals 1d6 fire damage (CON Tough save for half). The lances can target the same creature or different creatures, and they leave brief trails of golden and blue light in their wake.